Gaming & eSports
This theme covers video game production, video game software and hardware, eSports (organized video gaming competitions), and online fantasy sports leagues and wagering.
Read more about the video game industry.
In 2018 the US Supreme Court ruled that states can now legalize sports betting if they choose. For an in-depth article on where each state stands, check out this ESPN article.
The following funds are focused on gaming and eSports. They can be used to increase your portfolio’s exposure to video gaming, electronic sports, and sports betting.
Note: These are not recommendations, just investment ideas for further research.
|Global X Video Games & eSports
|Seeks to invest in companies that develop or publish video games, facilitate the streaming and distribution of video gaming or esports content, own and operate within competitive esports leagues, or produce hardware used in video games and esports, including augmented and virtual reality.
|Roundhill BITKRAFT eSports & Digital Entertainment
|Invests in companies that earn revenue from electronic sports, or esports related business activities, including: video game publishing, video game development, video game streaming platforms, organizing video game tournaments and/or events, operating and/or owning video game leagues and teams, and gaming hardware and technology companies.
|Roundhill Sports Betting & iGaming
|Offers global passive exposure to companies in sports betting and iGaming industry. These companies are those actively involved in sports books and gambling operating in-person or online, and those providing infrastructure or technology to such companies.
|VanEck Vectors Gaming
|Seeks to replicate the MVIS® Global Gaming Index, which is intended to track the overall performance of companies involved in casinos and casino hotels, sports betting, lottery services, gaming services, gaming technology and gaming equipment.
|VanEck Vectors Video Gaming & eSports
|Holds a portfolio of stocks related to video gaming and esports. To be eligible, components must generate at least half their revenue from relevant industries, including game development, gaming-related software or hardware, and streaming services.
|Wedbush ETFMG Video Game Tech
|Provides pure-play and diversified exposure to a dynamic intersection of technology and entertainment. Designed to reflect the performance of companies involved in the video game technology industry, including game developers, console and chip manufacturers and game retailers.